Just a re-blog of Media Militia's giveaway for today, Drips and Spray Paint brushes for Photoshop.
Ok so I've had plenty of references to artists I like over the years. Of course they all have great influences over my own art, just like every artist. But I thought I'd take a moment today to write about some specific influences that have gotten my creative juices flowing lately (past few months) Its only fair to give these guys/gals recognition for their wonderful art! :D
One artist that I like for obvious reasons, is from Switzerland. I found his site via Media Militia's periodical "get inspired" posts. His name is Patrik but goes by the name of 2much as an artist. You can find his work following the post in the links.
An online comic book I ended up reading in its entirety in about a week, is called Megatokyo and is by artist and writer Fred Gallagher. It is a manga-style comic book and I say "manga-style" as it is written and drawn by someone other than an Asian writer and I know that for some that might make it an "impure" manga, but if you ask me, its ever bit as good as a Japanese, Korean or other manga you might find. The art is very well drawn but although it has the Asian "look", Fred has gone to great lengths apparently in creating his own flair to his art and I admire him very much for it.
Creaturebox is a site by artists Dave Guertin and Greg Baldwin. Well-established character designers and artists with Insomniac games. (Insomniac Games is responsible for such huge titles as Ratchet and Clank and Resistance for the Sony Playstation systems.)
Robin Mitchell is another great artist that has had an impact on my art lately. His blog is usually kept pretty full of updates. He is an illustrator and from what his site says, for most of his career, a concept artist. There are plenty of sketches on his site to gain inspiration from.
So those are some of the biggest influences on my art lately. Check their sites out, I'm sure they'd love the hits!
Enjoy!
Ok I'll admit I've been out of it for awhile when it comes to the toy scene and I've had a bit of a sour taste in my mouth about the whole deal. Because of the over-saturation of artists and the many of the companies becoming so close to mainstream (IMO)... I just have been bored with it for the most part.
Ok so when I first read about something called Generative Art in Wired magazine many months ago I was mildly interested but only til the end of that article. I never thought to try my hand at it or find out more about how it works. Well I've been following articles on a pretty cool blog: Media Militia* lately and most recently one of the authors wrote about generative art. With a little free time, I toyed with a couple of the different programs that are available for Windows (since that's what I'm stuck with right now, lol) and found that it was more fun than I had thought. Of course, I might add that I do some (not complex) web programming using vb.net so I enjoy a bit of coding anyway. (That's a warning to the non-programmer graphic designers, in case you hate numbers.. )
If you're interested in seeing some of the programs listed on Media Militia's site, follow the link afterward. For this image I used a program called context free, and this is only a sample, using their tutorial with my own embellishments to the program (how I got the curvature in the tree). Nothing complicated!
Here is the simple program:
startshape trunk
rule trunk
{
SQUARE{}
trunk{ rotate .25 y .4 size .99 brightness .005}
}rule trunk .01
{
SQUARE{}
branch { rotate 25 }
trunk{ y .4 s .99 brightness .005 }
}rule trunk .03
{
SQUARE{}
branch{ rotate -25 }
trunk{ y .4 s .99 brightness .005 |hue 40 |sat .5 }
}rule branch
{
SQUARE{}
trunk {y .4 s .99 brightness .005 }
}
Here is the article that got me started, at Media Militia and the programs I've tried:
- Processing
- Structure Synth
- and of course Context Free
I was going to post images of the sites I've been working on but I figured you can see them for yourself!
My Site (soon to be redesigned)
http://myweb.csuchico.edu/~nsena
International Cognitive Visualization Program
http://www.csuchico.edu/psy/icv/
This was made for a program in the psychology dept here at Chico State.
It was my latest on campus internship.
Everton Downs - Nature Center
http://myweb.csuchico.edu/~nsena/gardens
This was a group assignment, just finished it today.
I'd love to know what people think! What you like/dislike etc.
Wow, it seems like forever since the last time I signed into my vox account. Well I've been super busy as of late, I'll try to post some of my stuff in a bit!
This is a must see conference for everyone around LA interested in the status quo of computational design techniques and urban design sensibilities. To put it in a Hollywood term: A Blockbuster!
Intensive Fields: New Parametric Techniques for Urbanism
Conference, Harris 101, University of Southern California
12 December 2009
For some time now, digital technologies have had a substantial impact on architectural design. From the use of standard drafting packages to the more experimental use of generative design tools. But how might these digital technologies – and parametric design tools in particular – help us to design cities?
The conference brings together USC Professors Francois Roche, Marc Fornes, Roland Snooks, Qingyun Ma, Neil Leach, Roland Ritter and Anne Balsamo alongside other leading experts from the world of digital technologies, cultural theory and urban design, including Patrik Schumacher, Manuel DeLanda, Tom Kovac, Marcos Novak, Benjamin Bratton, Hernan Diaz Alonso, Elena Manferdini, Casey Reas and Greg Lynn.
Here is the latest addition to my growing collection of Christmas images on istockphoto.com.
